Essays about: "Realtid"

Showing result 6 - 10 of 475 essays containing the word Realtid.

  1. 6. Effect of Trace Elements on the Particle Size of Magnesium Silicide in Aluminium Extrusion : The Use of Thermo-Calc and DICTRA in order to Produce Aluminium more Efficiently

    University essay from KTH/Materialvetenskap

    Author : Gustav Boustedt; Johan Alexander Valentin Nygren; Gustav Strandgård; [2023]
    Keywords : Thermo-Calc; DICTRA; simulations; EN AW 6082; extrusion; particle precipitation; Mg2Si; sustainable; trace elements; aluminium;

    Abstract : This project is a feasibility study for Hydro Extrusion Sweden AB, a company that produces extruded aluminium profiles. The main purpose of this project was to analyse the difference of Mg2Si particle sizes in aluminium alloys when varying parameters, such as cooling rate and composition, in aluminium extrusion, particularly the EN AW 6082 alloy. READ MORE

  2. 7. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rasmus Andersson; Erica Tjernell; [2023]
    Keywords : Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE

  3. 8. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  4. 9. Predictive Controllers for Load Transportation in Microgravity Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sujet Phodapol; [2023]
    Keywords : Model Predictive Control; Decentralized control; Multi-robot systems; Space technology; Modell-prediktiv reglering; Decentraliserad reglering; Multirobotsystem; Rymdteknologi;

    Abstract : Space activities have been increasing dramatically in the past decades. As a result, the number of space debris has also increased significantly. Therefore, it is necessary to clean up and remove them to prevent a collision between space debris and spacecraft. READ MORE

  5. 10. Performance metrics and velocity influence for point cloud registration in autonomous vehicles

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Óscar Poveda Ruiz; [2023]
    Keywords : autonomous vehicle; localization; registration; metrics; error; classification; estimation; autonomt fordon; lokalisering; registrering; mätvärden; fel; klassificering; uppskattning;

    Abstract : Autonomous vehicles are currently under study and one of the critical parts is the localization of the vehicle in the environment. Different localization methods have been studied over the years, such as the GPS sensor, commonly fused with other sensors such as the IMU. READ MORE