Essays about: "Social Mobile Games"

Showing result 16 - 20 of 25 essays containing the words Social Mobile Games.

  1. 16. Incremental digital product innovation in social mobile games : A case study of King Digital Entertainment

    University essay from Umeå universitet/Institutionen för informatik

    Author : Mònica García Hernández; Madeleine Volter; [2014]
    Keywords : King; Candy Crush Saga; Freemium business model; Innovation; Social Mobile Games; Cross Platform Games; Viralization; Facebook;

    Abstract : The aim of this thesis was to increase understanding of King company success in the social mobile game industry by asking the question: How does a company manage to organize the innovation work in successful casual games within social mobile gaming industry? In order to answer it, we conducted a case study research with secondary data in which we examined the company to discover the elements that contribute to this success, despite a lack of research in how these kind of companies build their business model and strategies, highlighting the players' behaviour. Our findings conclude it is possible to success in social mobile game industry using incremental innovation in different aspects: games design, implementation of the games, and in the business model. READ MORE

  2. 17. Development of a web based interface for game-masters of pervasive games

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Víctor Guerrero Corbi; [2014]
    Keywords : ;

    Abstract : Pervasive games are games played in the real world with various support from mobile and sensor technology. It is becoming much simpler to commercially stage pervasive games due to the high level of penetration of smart mobile phones. However, technology supported pervasive games are seldom fully automated games. READ MORE

  3. 18. Towards Developing Design Guidelines for Exercise Applications

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Anna Granberg; [2014]
    Keywords : Application Guidelines; Physical Activity; Exercise; Exercise Efficiency; Mobile Applications.;

    Abstract : This article aims at exploring whether the same factors that make Social Network Games (SNG’s) functional, and thus increases the usage, can form the basis of guidelines for exercise applications with the purpose of generating a continued use. I present the results of a survey that together with the important characteristics that makes SNG’s successful and theories of persuasive design form the basis of a set of elements and guidelines when creating exercise applications. READ MORE

  4. 19. Factors affecting a Mobile Application’s Acceptance : An empirical study of user acceptance of WeChat in China

    University essay from IHH, Informatik

    Author : Zili Zeng; Xin Hu; Shuo Mei; [2013]
    Keywords : WeChat; mobile applications; user acceptance; UTAUT model;

    Abstract : Along with the development of smart phones and smart phones operating systems, users of smart phones are able to install software, games and other programs provided by third-party providers. WeChat as a third party software that exists in the current market, is an in-stant messaging application that enables users to send voice, video, pictures and text to their contacts through mobile network. READ MORE

  5. 20. Using smartphones and shared displays to connect and coordinate people in playful contexts

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Jaffar Salih; Keisha Bakosi; [2013]
    Keywords : Design; interaction; connection; scalable; coordination; selection; public; event; social game; smartphone; transmedial access; mobile; mimetic interface; collaborative music listening; public spaces; convergence culture; third wave HCI;

    Abstract : This paper explores the social aspects of a new kind of mobile games where players interact with each other in a shared physical space as well as in-game. As technology spreads throughout layers of culture and everyday life, and gaming becomes increasingly widespread, we see a future in social digital games through the use of smartphones, because of their prevalence and their technical versatility. READ MORE