Essays about: "Strålspårning"

Showing result 11 - 15 of 16 essays containing the word Strålspårning.

  1. 11. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fabian Waldner; [2021]
    Keywords : Ambient occlusion; ray tracing; real-time; animation; Ambient ocklusion; strålspårning; realtid; animation;

    Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE

  2. 12. Hardware-Accelerated Ray Tracing of Implicit Surfaces : A study of real-time editing and rendering of implicit surfaces

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Herman Hansson Söderlund; [2021]
    Keywords : Implicit Surfaces; Signed Distance Functions; Ray Tracing; Content Creation; Path Tracing; Implicita Ytor; Signed Distance Functions; Strålspårning; Modellering;

    Abstract : Background. Rasterization of triangle geometry has been the dominating rendering technique in the real-time rendering industry for many years. However, triangles are not always easy to work with for content creators. READ MORE

  3. 13. Real-Time Ray Tracing With Polarization Parameters

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Viktor Enfeldt; [2020]
    Keywords : ray tracing; polarizing filters; Mueller calculus; real-time; rendering; strålspårning; polariseringsfilter; Mueller-kalkyl; realtid; rendering;

    Abstract : Background. The real-time renderers used in video games and similar graphics applications do not model the polarization aspect of light. Polarization parameters have previously been incorporated in some offline ray-traced renderers to simulate polarizing filters and various optical effects. READ MORE

  4. 14. Alpha Tested Geometry in DXR : Performance Analysis of Asset Data Variations

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Tobias Fast; [2020]
    Keywords : ray tracing; alpha testing; texture format; rendering; tessellation; strålspårning; alfa testning; rendering; textur format; tesselering;

    Abstract : Background. Ray tracing can be used to achieve hyper-realistic 3D rendering but it is a computationally heavy task. Since hardware support for real-time ray tracing was released, the game industry has been introducing this feature into games. READ MORE

  5. 15. Beamforming Solutions for Efficient Link Setup and Link Maintenance in mmWave Communication Systems

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Hesham Sharkas; Haruhi Echigo; [2019]
    Keywords : 5G; Beamforming; Beam-forming; Beam Management; Beam Searching; Beam Sweeping; Codebook; code-book; Initial Access; MIMO; MillimeterWave; millimeter wave; mmWave; mm-Wave; mm Wave; Precoding; Slepian Beam; Synthesizer; Beam Synthesizer; Technology and Engineering;

    Abstract : Millimeter wave (mmWave band) technology has gained a lot of attention in 5G communications, due to large amounts of spectrum being available in the mmWave frequency range. However, mmWave links suffer from severe free-space loss and atmospheric absorption. READ MORE