Essays about: "Technical objects"

Showing result 1 - 5 of 75 essays containing the words Technical objects.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 2. Unlock those closed doors

    University essay from Göteborgs universitet/Institutionen för kulturvård

    Author : Giulia Gualandri; [2023-10-18]
    Keywords : Heritage Conservation; Communication; Public outreach; Public engagement;

    Abstract : The present work aims to investigate the current situation regarding the conservation profession and the communication to the public through outreach initiatives, especially from the point of view of the conservators. In the latest decades outreach and communication have been taking a preponderant role within the profession of conservation, causing changes in the daily tasks of conservators and new demands in terms of skills which professionals need to acquire. READ MORE

  3. 3. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  4. 4. Developing an Automated Drivability Index for Swedish Roadways

    University essay from KTH/Transportplanering

    Author : ANDREI DAVID RADU; [2023]
    Keywords : ;

    Abstract : The masters thesis aims to determine a method to understand which road segments could pose safety risks or where Level 4 autonomous vehicles would operate poorly in the Swedish road context. This vehicle’s ability to operate adequately can be defined as ‘drivable’. READ MORE

  5. 5. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences

    University essay from Uppsala universitet/Avdelningen för estetik

    Author : Lin Lin; [2023]
    Keywords : videogames; interaction; aesthetic experiences;

    Abstract : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. READ MORE