Essays about: "The World Games"

Showing result 16 - 20 of 328 essays containing the words The World Games.

  1. 16. Performance comparison of WebGPU and WebGL in the Godot game engine

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Fransson; Jonatan Hermansson; [2023]
    Keywords : Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Abstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE

  2. 17. A Descriptive Analysis of Football Matches using Logistic Regression

    University essay from KTH/Matematisk statistik

    Author : Oscar Grankvist; Ivan-Edvard Bergman; [2023]
    Keywords : Football; Premier League; Logistic Regression; Match-related statistics; Fotboll; Premier League; Logistisk regression; Matchrelaterad Statisik;

    Abstract : The aim of this study was to explore how match-related statistics contribute to winning association football matches. This is relevant for stakeholders in the football industry to facilitate the understanding of what factors contribute to winning matches and can thus be of use when formulating match tactics. READ MORE

  3. 18. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE

  4. 19. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Yiwu Yang; [2023]
    Keywords : game achievement; completion rate; ORPG; taxonomy; data analysis; platforms; game company;

    Abstract : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. READ MORE

  5. 20. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jakkapan Chainilwan; [2023]
    Keywords : First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Abstract : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. READ MORE