Essays about: "First-person shooter FPS"

Showing result 1 - 5 of 20 essays containing the words First-person shooter FPS.

  1. 1. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jakkapan Chainilwan; [2023]
    Keywords : First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Abstract : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. READ MORE

  2. 2. Community Perception of Gunplay inModern FPS games : within Call of Duty: Warzone and Rainbow Six: Siege

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Andrew McCabe; [2023]
    Keywords : FPS; Acafen; Questionnaire; Likert scale; Apex Legends; Rainbow Six: Siege; Call of Duty: Warzone.; FPS; Acafen; Frågeformulär; Likert scale; Apex Legends; Rainbow Six:Siege; Call of Duty: Warzone.;

    Abstract : This study aims to look at multiple modern first person shooter games communitiesto see how their perception of gunplay may be similar or differ from one another.The study uses Toh’s (2016) model for players' feelings towards their primaryweapons to form a questionnaire, the questionnaire is based upon previous researchwithin appraisal theory, player goals , and players feelings. READ MORE

  3. 3. Visual Attention and Reaction Times in FPS Games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Jacob Behm; [2022]
    Keywords : Visual Attention; Visual Cues; First-Person Shooter; Video Games; Game Design;

    Abstract : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. READ MORE

  4. 4. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games

    University essay from Södertörns högskola/Medieteknik

    Author : Aryan Khazanehdarloo; Karim Mohamed; [2022]
    Keywords : Diegetic Interface; Non-diegetic interface; User Interface; Player Experience; Immersion; Game difficulty; First-person shooter; Diegetisk gränssnitt; Icke-diegetisk gränssnitt; Användargränssnitt; Spelupplevelse; Immersion; Spelsvårighetsgrad; Förstapersonsskjutare;

    Abstract : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. READ MORE

  5. 5. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : George Eriksson; Daniel Burt; Valentyn Lyevyentsov; [2022]
    Keywords : First-Person Shooter; FPS; Mechanics; Dynamics; Game Design; Spread; Experimental Research; Förstapersonskjutare; FPS; Spelmekanik; Speldynamik; Speldesign; Spread; Experimentiell forskning;

    Abstract : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. READ MORE