Essays about: "The World Games"
Showing result 21 - 25 of 328 essays containing the words The World Games.
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21. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE
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22. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures
University essay from Uppsala universitet/Institutionen för geovetenskaperAbstract : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. READ MORE
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23. Politics at Play: Analyzing discussions on political protests in Animal Crossing - New Horizons
University essay from Lunds universitet/Avdelningen för etnologiAbstract : Executing and performing political protests is not just for the streets. A number of political protests have been held in video games, using the features of the game to convey political messages. In a world where there is ample possibility to communicate online, players are able to discuss these protests in online communities. READ MORE
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24. Bred in Germany : The investment German Sporthorse
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: The concept of decision-making is influenced by many parameters like perception or relationships. This is also true when it comes to horse buying and the phenomenon of foreigners buying horses bred in Germany, with tradition, quality, and the positive perception of german bred horses all over the world playing an important role. READ MORE
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25. What aspect of Genshin Impact makes players spend money?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The monetization model Gacha has spread from its country-of-origin Japan and become a global phenomenon. Genshin Impact, a Chinese Gacha game, is currently one of the highest grossing mobile games in the world. Despite its high revenue, Genshin Impact is free to download and play, all purchases in game are voluntary. READ MORE