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Showing result 1 - 5 of 30 essays matching the above criteria.

  1. 1. Dare. Dream. Done. [Sparkles emoji] : Pragmatic functions and sentiment of emojis in tweets by American, English, Australian, Indian, and Nigerian users

    University essay from Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Author : Kristoffer Olsén; [2024]
    Keywords : ambiguity; computer-mediated communication; cyberpragmatics; emoji; emoji usage pattern; national variety; pragmatics; sentiment; tweets; användningsmönster för emojis; attityd; cyberpragmatik; datorförmedlad kommunikation; emoji; nationell variation; pragmatik; tvetydighet; tweets;

    Abstract : Emojis can be ambiguous, even when used within one and the same language and geographic region, but they are also a globally accessible language in computer-mediated communication. This paper aims to examine if emoji usage across five different national varieties of English (American, English, Australian, Indian, and Nigerian), geographically located on five different continents, exhibits similar pragmatic functionality and sentiment. READ MORE

  2. 2. Learning Through Taking Action : An empirical study into the early-stage business model development for a novel technology

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Daniel Maslov; Hugo Javenius; [2023]
    Keywords : Business Model; Business Model Innovation; Business Model Development; Business Model Innovation Process; Business Model Tools and Methods; Action Research; Nascent Market Entry; Multi-Disciplinary Innovation; 3D Bioprinting; Affärsmodell; Affärsmodellsinnovation; Affärsmodellutveckling; Affärsmodellsinnovationsprocess; Affärsmodells-verktyg och metoder; Aktionsforskning; Begynnande marknadsinträde; Multidisciplinär innovation; 3D-bioprinting;

    Abstract : This thesis examines the critical factors shaping early-stage business model development. As a result, this paper provides insights and recommendations for the effective commercialization of innovations. READ MORE

  3. 3. Spatiotemporal Selves on a Location-Based Social Network : A Postphenomenological Autoethnography of Snap Map

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adam Särnell; [2023]
    Keywords : postphenomenology; autoethnography; spatiotemporality; performativity; location-based social networks; postfenomenologi; autoetnografi; spatiotemporalitet; performativitet; platsbaserade sociala nätverk;

    Abstract : The location-based social network (LBSN) Snapchat allows millions of users to share their locations to others through Snap Map: a digital map that updates their position each time they open the app. While social science studies have explored sentiments, behaviors and norms among Snap Map users, there is limited research on this type of location-based social network in the field of human-computer interaction (HCI), indicating a need for expanding the understanding of the roles that this technology and its design play in shaping the experiences and interactions among users. READ MORE

  4. 4. Exploring AI in Swedish E-commerce: A Qualitative Study on Factors Influencing AI Implementation and its Challenges

    University essay from Lunds universitet/Institutionen för informatik

    Author : Carl Tegnér; Axel Lidvall; [2023]
    Keywords : Artificial Intelligence AI ; Technology-Organization-Environment TOE Framework; AI Readiness Factors; E-commerce; Sweden.; Business and Economics;

    Abstract : This thesis focuses on the adoption of AI within e-commerce in Sweden. A qualitative approach was adopted, interviewing professionals working in the e-commerce sector. Results were presented using the Technology-Organization-Environment (TOE) framework. READ MORE

  5. 5. The Current State of Augmented Reality Adoption : A look at emerging technology adoption

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Oliver Berggren; [2023]
    Keywords : Technology Adoption; Innovation; Augmented reality; AR; Diffusion of Innovations; Hype Cycle; Disruptive Innovations; Teknik adoption; Innovation; Förstärkt Verklighet; AR; Diffusion of innovations; Hype Cycle; Disruptive Innovations;

    Abstract : Augmented reality (AR) has seen a rise in public and corporate interest in recent years and with Apple's announcement of the Vision Pro headset, it is an exciting time to study the technology. The question on many people's minds is if AR is the computing platform of tomorrow or if it is a fad. READ MORE