Essays about: "User Value"

Showing result 21 - 25 of 789 essays containing the words User Value.

  1. 21. Tänk på döden : en undersökning av minneslunden som helande plats i möte med den multifunktionella kyrkogården

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Ellen Sperr; [2023]
    Keywords : minneslund; kyrkogård; gestaltning; multifunktionalitet;

    Abstract : During the last couple of years there has been articles in the news about people, around Sweden, using our cemeteries for recreational purposes. There have been people drinking beer, sledding and having picnic and cities that have defined cemeteries as green areas to be able to fulfil the environmental goals in a new neighbourhood. READ MORE

  2. 22. The importance of navigability when navigating through student merchandise : A study to research how navigability could improve student e-commerce

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Emelie Gunnesson; Carl Jungerth; Oscar Malmros; Oscar Eriksson; Jonathan Sjöberg; Linus Appelquist; Jacob Törnberg Zeinetz; Lowe Osla; [2023]
    Keywords : ;

    Abstract : The purpose of this report is to examine how a web application should be designed with regard to navigability. E-commerce is a growing sector hence it is of great value to know how to build a web application for the users, this report has chosen to focus on students as the target group. READ MORE

  3. 23. From Support to Disruption : Highlighting the discrepancy between user needs, current AI offerings and research focus for professional video creators, a situated user study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sietse van den Nieuwenhuijzen; [2023]
    Keywords : Artificial Intelligence; Video Production; User-Centered Design; AI Ethics; Generative AI; Artificiell Intelligens; Videoproduktion; Användarcentrerad Design; AI-etik; Generativ AI;

    Abstract : Artificial intelligence (AI) has the potential to transform various industries, including the creative industry [1]. The potential disruption is facilitated by technology-driven products, with these products it is increasingly important to keep user goals, behaviour and needs at the centre during the development and designing phase. READ MORE

  4. 24. User Evaluations for Systems Aimed at Domain Experts

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jennifer Gross; [2023]
    Keywords : ;

    Abstract : A case study was completed to complete a usability evaluation following the ISO standards and heuristic evaluation on a prototype for a newly defined central pharmacist position at Akademiska Sjukhuset.  From this study, it was found that there were several unique issues that were identified only in the usability study that were not found in the heuristic analysis: assessment of patient warnings, the time it takes to evaluate the warnings and the evaluation methods the test subjects used. READ MORE

  5. 25. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE