Essays about: "Video Game Addiction"

Showing result 1 - 5 of 6 essays containing the words Video Game Addiction.

  1. 1. Can the video game Medieval Dynasty reduce stress through nature therapy?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Myasar Kamala; Ramzi Ayari; [2023]
    Keywords : Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Abstract : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. READ MORE

  2. 2. 'It was never about the games' : A Critical Discourse Analysis of the Construction of "Video Game Addiction" in Swedish News 1991-2017

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ulf Benjaminsson; Danielle Unéus; [2023]
    Keywords : discourse analysis; video game addiction; moral panic; moral entrepreneurs; Owe Sandberg; Patrik Wincent; youth culture; juvenism; forced treatment; Sweden;

    Abstract : This theoretical thesis employs critical discourse analysis to scrutinise the construction of video game addiction in Swedish press from 1991 to 2017, and examines its potential contribution to a moral panic. Our research is based on the assumption that media discourse influences societal norms, which in turn, can profoundly affect individuals and groups. READ MORE

  3. 3. Differentiating Video Game Addiction from Other High-Level Engagements Among Adult Players

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Leonard O. Chukwu; Yazhini Ramaswamy; [2021]
    Keywords : Adult; Video game players; positive; negative; differentiate; addicts; highly engaged; non-addicted; Problematic Video Game Playing Test PVGT ; Flow Short Scale FSS ; components; flow.;

    Abstract : This study focused on the behaviours of adult video game players in the context of positive and negative effects of video games, to accurately differentiate video game addicts from highly engaged and non-addicted players. To accomplish this, we adopted the Problematic Video Game Playing Test (PVGT) to measure the components of addiction and Flow Short Scale (FSS) to measure high-level engagement. READ MORE

  4. 4. Correlations and similarities between Loot Boxes and Gambling

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Alexander Sandqvist; [2021]
    Keywords : Loot boxes; Gambling; Addiction;

    Abstract : Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased with real-world money. In recent years loot boxes have become very common in almost all of the top games. Because of its similarities to gambling there have been thoughts on branding loot boxes as a form of gambling. READ MORE

  5. 5. WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Mikael Sewerin; [2016-09-07]
    Keywords : engelska; Fallout 3; Anthony Giddens; Sociology; Social anthropology; Role-playing games; Enjoyability; Addiction; Escapism; Popular culture; Critical cultural studies;

    Abstract : In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. READ MORE