Essays about: "Virtual Context"
Showing result 6 - 10 of 277 essays containing the words Virtual Context.
-
6. GETTING READY TO LEARN IN VR
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. READ MORE
-
7. Lost in the Metaverse - Navigating Privacy Challenges in the Jurisdiction of Virtual Worlds
University essay from Göteborgs universitet/Juridiska institutionenAbstract : The Metaverse consists of a set of emerging technologies that could be as disruptive as the internet, enabling seamless integration of our digital and physical lives. While offering a wide array of exciting application areas, the technologies also allow for intrusions on our privacy at a higher level than has ever been possible. READ MORE
-
8. Virtual power lines in the future Swedish power system
University essay from Lunds universitet/Industriell elektroteknik och automationAbstract : The transition towards renewable energy and electrification is expected to accelerate in the coming decades. This change is being studied by several actors, in Sweden most notably by Svenska kraft- nät, the Swedish TSO. READ MORE
-
9. Playful Posters with AR : Exploring Playful Interactions with Pop Art Posters Through Augmented Reality (AR)
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis aims to contribute to the field of interaction design practice by exploring how posters might offer playful interaction through augmented reality (AR). The project uses an experimental design process involving prototyping, user testing, and analysis to investigate playful interaction together with pop art posters and AR as a technology. READ MORE
-
10. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE