Essays about: "användarupplevelse"
Showing result 26 - 30 of 213 essays containing the word användarupplevelse.
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26. A Holistic Framework for Analyzing the Reliability of IoT Devices
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In the rapidly evolving landscape of the Internet of Things (IoT), ensuring consistency and reliability becomes a top priority for a seamless user experience. In many instances, reliability is assessed through Quality of Service (QoS) metrics, sidelining traditional reliability metrics that thrive on time-dependent failure rates. READ MORE
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27. A study investigating the factors that causes delays in construction equipment projects in UX/HMI area
University essay from KTH/Väg- och spårfordon samt konceptuell fordonsdesignAbstract : This research study investigates the factors contributing to delays in construction equipment projects, specifically in the User Experience (UX) and Human-Machine Interface (HMI) area, with a particular focus on projects conducted at the company Volvo Construction Equipment. The study incorporates a literature review, a mixed-methods approach combining qualitative and quantitative analysis, and in-depth discussions. READ MORE
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28. Usability Of Training Applications Without Social Features
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : There are currently a lot of training applications on the market where users can share their progress or compare their achievements with other users. It is hard to find a training application without the option of sharing one’s progress. READ MORE
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29. Development of a Web Interface for the Dynamic Visualization of Evaluation Test Results to Improve the Follow-up for French Elite Athletes
University essay from KTH/Medicinteknik och hälsosystemAbstract : Currently, the SEP laboratory has developed a system to automatically generate PDF reports summarizing the results of evaluation tests. This system works well in production but has several limitations. READ MORE
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30. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE