Essays about: "användarupplevelse"

Showing result 31 - 35 of 213 essays containing the word användarupplevelse.

  1. 31. Improving the user experience of touchscreen text-based code editor in an industrial robot controller

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Xuanling Xu; [2023]
    Keywords : Industrial Robot Programming; Code Editor; Robot Controller; Teach Pendant; OmniCore FlexPendant; User Experience; Design Thinking; Industrirobotprogrammering; Kodeditor; Robotkontroller; Robotpendant; OmniCore FlexPendant; Användarupplevelse; Design Thinking;

    Abstract : This project investigated the touchscreen text-based code editor in OmniCore FlexPendant to improve its usability and user experience. This is a powerful but complex application used to program industrial robots. READ MORE

  2. 32. Modernisation of a Performance Testing Machine for Olympic Wrestlers : A Case Study of the PowerBox Performance Testing Machine

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Jitse Jan van Esch; [2023]
    Keywords : Modernisation; Performance Testing; Olympic Wrestlers; Real-Time Feedback; Automation; Hardware Technology; User Experience; Data Analysis; Modernisering; Prestatietest; Olympische Worstelaars; Realtime Feedback; Automatisering; Hardware Technologie; Gebruikerservaring; Data analyse; Modernisering; Prestationstester; Olympiska Brottare; Realtidsfeedback; Automatisering; Hårdvaruteknik; Användarupplevelse; Dataanalys;

    Abstract : This master thesis focuses on the modernisation of the PowerBox, a performance testing machine intended for Olympic wrestlers to help them enhance their ability to prevent penalty points caused by being pushed out of the wrestling area. As the PowerBox has become outdated and underutilized, this study aims to revive the project by exploring how modern hardware and software technology can be integrated to provide real-time feedback and automate post-analysis processes. READ MORE

  3. 33. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Andreas Wrife; [2023]
    Keywords : virtual reality; surgical simulations; external ventricular drainage; motion capture; interaction controls; virtuell verklighet; kirurgiska simuleringar; extern ventrikeldränage; motion capture; interaktionskontroller;

    Abstract : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. READ MORE

  4. 34. Digitalizing Football Referee Note-Taking

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Anja Tjärnhage; [2023]
    Keywords : Football referees; Event reporting; Usability; Interaction design; User experience; Fotbollsdomare; Händelserapportering; Användbarhet; Interaktionsdesign; Användarupplevelse;

    Abstract : Football is the world’s biggest sport, and every match requires a referee who is responsible for interpreting and enforcing the Laws of the Game. In Sweden, an area for improvement for referees is the user experience of the administration tool used to collect data about matches. READ MORE

  5. 35. Enhancing HiDAC Model Performance : Evaluating Unity Physics against Original approach in regards to diverse environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karlo Stjepan Angelic; Tilda Jansson; [2023]
    Keywords : ;

    Abstract : The High-Density Autonomous Crowds (HiDAC) model is an interesting crowd simulation model due to its unique ability to parameterize human characteristics. It is used in various applications such as urban planning, emergency management, and entertainment applications. READ MORE