Essays about: "audio performance"
Showing result 6 - 10 of 177 essays containing the words audio performance.
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6. Investigating the impact of physical layer transmission for Bluetooth LE Audio
University essay from Jönköping University/JTH, Avdelningen för datavetenskapAbstract : Bluetooth Low Energy (BLE) is a widely used low-energy version of Bluetooth’swireless protocol. To meet increasing requirements of modern wireless audio devices,Bluetooth LE Audio was released with its new Low Complexity CommunicationsCodec (LC3) being much more data efficient than its predecessor Low Complexity SubBand Coding. READ MORE
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7. Diffusion-based Vocoding for Real-Time Text-To-Speech
University essay from Lunds universitet/Matematisk statistikAbstract : The emergence of machine learning based text-to-speech systems have made fully automated customer service voice calls, spoken personal assistants, and the creation of synthetic voices seem well within reach. However, there are still many technical challenges with creating such a system which can generate audio quickly and of high enough quality. READ MORE
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8. How do voiceprints age?
University essay from Uppsala universitet/Institutionen för lingvistik och filologiAbstract : Voiceprints, like fingerprints, are a biometric. Where fingerprints record a person's unique pattern on their finger, voiceprints record what a person's voice "sounds like", abstracting away from what the person said. They have been used in speaker recognition, including verification and identification. READ MORE
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9. Violin Artist Identification by Analyzing Raga-vistaram Audio
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the inception of music streaming and media content delivery platforms, there has been a tremendous increase in the music available on the internet and the metadata associated with it. In this study, we address the problem of violin artist identification, which tries to classify the performing artist based on the learned features. READ MORE
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10. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. READ MORE