Essays about: "audio performance"

Showing result 11 - 15 of 177 essays containing the words audio performance.

  1. 11. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  2. 12. Speaker diarization in challenging environments using deep networks : An evaluation of a state-of-the-art system

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mathias Näreaho; [2023]
    Keywords : ;

    Abstract : Speaker diarization is the task of determining 'who spoke when' in an audio segment. Since the breakthrough of deep learning, speech technology has experienced a huge improvement in a wide range of metrics and fields, and speaker diarization is no different. READ MORE

  3. 13. Automatic Maximum Sound Pressure Level (SPL) Measurements Inside Cars

    University essay from KTH/Teknisk akustik

    Author : Luyao Dong; [2023]
    Keywords : Audio Measurement; Distortions; Maximum Sound Pressure Level SPL ; Automotive Audio; Ljudmätning; distorsion; maximal ljudtrycksnivå; billjud;

    Abstract : With a growing interest in technical specifications among consumers, there is a need for accessible measurement tools that enable individuals to evaluate the performance of their equipment, including common speakers and car audio systems, beyond what the manufacturer provides. However, the existing measurement systems are often geared towards professionals. READ MORE

  4. 14. Impact of GAN methods for theHandwritten Digit Classification inHandwritten Document Images

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Athul Velagapudi; [2023]
    Keywords : Classification; Machine learning; Deep learning; GANS; Feature extrac- tion;

    Abstract : Background: GANs are well-known for their ability to generate realistic fake sample data, which can be audio, images, and videos. The application areas of GANs have increased their popularity in recent years. The first and best feature of GANs is their learning nature, characterized by powerful learning. READ MORE

  5. 15. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sam Axelsson; Filip Eriksson; [2023]
    Keywords : Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Abstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE