Essays about: "cognitive distance"

Showing result 16 - 20 of 50 essays containing the words cognitive distance.

  1. 16. Travel vloggers as a source of information about tourist destinations

    University essay from Umeå universitet/Institutionen för geografi

    Author : Johan Birch-Jensen; [2020]
    Keywords : Travel Vloggers; tourism information source; destination information; destination marketing; marketing tool; YouTube; social media;

    Abstract : Travel vloggers are a relatively new phenomenon that appeared around 2016. These are travelers who share their experiences in a video format, mostly on YouTube. Whereas their motives might be out of self interest - in reality they market the destination they are in, drawing attention to new potential destinations for the viewer. READ MORE

  2. 17. WEAVING IN WOOD : An architectural strategy in Umeå that strive to decrease loneliness and include elderly with physical and cognitive impairments

    University essay from Umeå universitet/Arkitekthögskolan vid Umeå universitet

    Author : Rebecka Littbrand; [2020]
    Keywords : architecture; elderly; impairments; dementia; loneliness; older people; physical and cognitive impairments; physical impairments; cognitive impairments; physical decline; cognitive decline; physical and cognitive decline; social isolation;

    Abstract : WEAVING IN WOOD  An architectural strategy in Umeå that strive to decrease loneliness and include elderly with physical and cognitive impairments A Master Thesis by Rebecka Littbrand                                                                                                   Spring 2020   Background Feelings of loneliness is common in the whole western world, especially among older people. Loneliness is of public health concerns as being a risk factor for many severe diseases and premature mortality. READ MORE

  3. 18. Verkliga fiktiva linjer : en studie av olika kartor

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Hanna Vilde Hörnell; [2020]
    Keywords : karta; kartor; isokronkarta; koropletkarta; geografisk information; kognitiv karta; linjekarta;

    Abstract : Det här arbetet handlar om kartor: vad de består av, hur människors upplevelser av landskapet kan återges i kartor och vad de kan användas till inom landskapsarkitekturen. Arbetet kommer att behandla ett par specifika karttyper: isokronkartor, isogröna kartor, koropletkartor, densitetsutjämnande kartor, en vinklad perspektivkarta, iknografiska kartor och kognitiva kartor. READ MORE

  4. 19. Setting the stage for news engagement : a case study of news audiences in Sweden

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Jian Chung Lee; [2020]
    Keywords : News audiences; engagement; media; subjectivity; identity; emotion; affect; performance; public sphere; factuality; trust; mediatization; neoliberalism; journalism; Sweden; Social Sciences;

    Abstract : How audiences engage with news has not always gotten a lot of attention in academic and industry research; and, even then, it is often studied in terms of exposure and interaction. This does not fully capture the dynamism and multidimensionality of this phenomenon; and industry attempts to apply market principles to engagement risks depoliticizing and reducing it to economic values. READ MORE

  5. 20. Mission Climbossible : A study ofimmersive vertical locomotion inimpossible spaces for virtual reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Hedvig Reuterswärd; [2020]
    Keywords : Virtual Reality. Human-Computer Interaction. Virtual environment. Virtual Reality. Immersion. Locomotion. Natural locomotion. Vertical locomotion. Climbing. Motion mea- layer experience. Game experience. Navigation. Human-centered computing;

    Abstract : In recent years, the edges between reality and virtual reality have been further smudged as today’s software and hardware allows for wireless immersive experiences. In an attempt to solve locomotion as the last piece of the puzzle of perfecting immersive virtual realities, impossible spaces have been developed to support natural locomotion. READ MORE