Essays about: "computer graphics Master Thesis"
Showing result 6 - 10 of 14 essays containing the words computer graphics Master Thesis.
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6. Accelerating Fluids Simulation Using SPH and Implementation on GPU
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Fluids simulation is usually done with CFD methods which offers high precision but needs days/weeks/months to compute on desktop CPUs which limits the practical use in industrial control systems. In order to reduce the computation time Smoothed Particle Hydrodynamics (SPH) method is used. READ MORE
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7. Rendering Light and Shadows for Transparent Objects
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : This masters thesis presents a new approach to enable complex illuminationand shadowing for transparent objects such as glass or smoke. This is achievedby combining two algorithms which are intended to run in a real-time environment commonly found in modern computer games. READ MORE
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8. Virtual Test Environment for Motion Capture Shoots
University essay from Akademin för innovation, design och teknikAbstract : This master thesis presents the design of an implementation of a working prototype for an augmented motion capture acting environment. Motion capture (MoCap), the recording of movements to be applied to characters or objects in computer graphics simulations, is widely used in video games, advertisement, and cinema. READ MORE
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9. A Data-Parallel Graphics Pipeline Implemented in OpenCL
University essay from Institutionen för systemteknik; Tekniska högskolanAbstract : This report documents implementation details, results, benchmarks and technical discussions for the work carried out within a master’s thesis at Linköping University. Within the master’s thesis, the field of software rendering is explored in the age of parallel computing. READ MORE
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10. Energy Efficient Graphics : Making the Rendring Process Power Aware
University essay from Institutionen för informationsteknologiAbstract : Today, it is possible to produce computer generated graphics with amazing realism, even in embedded systems. Embedded systems, such as mobile phones are characterized by limited battery power, and as graphics become more complex, it becomes necessary to find a solution that provides the means to control the energy consumption of graphics at run-time. READ MORE