Essays about: "crowdsourcing cultural heritage"

Found 3 essays containing the words crowdsourcing cultural heritage.

  1. 1. Artificial Intelligence and Pattern Recognition Technologies for Cultural Heritage : Involvement of Optical Character Recognition Software for Citizen Science in the processes for Crowdsourcing of Ancient Italian Texts.

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV); Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Julie Ballerino; [2022]
    Keywords : Artificial Intelligence; Pattern Recognition; Web-Technologies; Cultural Heritage; Crowdsourcing; Citizen Science; Optical Character Recognition; Accessibility.;

    Abstract : Cultural heritage makes reference to an extremely diverse set of sources. More specifically, historical artifacts as well as intangible elements of a community’s history, pertain to cultural heritage. However, when looking at the conservation, the enrichment, and the divulgation of these elements, the question becomes more complex. READ MORE

  2. 2. The ecology of photography crowdsourcing : metadata, locality, and cultural representation

    University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Author : Mihaela Sirbu Andra; [2021]
    Keywords : photography; crowdsourcing; sociability; GLAMs; record-making; local culture; representation; Sweden;

    Abstract : This study explores the social and cultural implications of photography and metadata crowdsourcing at the level of smaller communities as a means of preserving, rekindling, and representing local culture. A multiple case study approach is used, each case focusing on various instances of photography crowdsourcing both in and outside the digital environment, in order to quantitatively analyse a hand-picked selection of photographic material, its respective metadata, and the social ecosystem. READ MORE

  3. 3. Crowdsourcing cultural heritage metadata through social media gaming

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Dimitris Paraschakis; [2013]
    Keywords : crowdsourcing; gamification; cultural heritage; digital archives; metadata; tagging; social games; social networks; Facebook; games with a purpose; casual games;

    Abstract : Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. READ MORE