Essays about: "casual games"

Showing result 1 - 5 of 20 essays containing the words casual games.

  1. 1. How we play : A qualitative approach to casual games, players and engagement

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Gina Brag; Ioanna Davidiadis; [2023]
    Keywords : Casual games; user interface; user experience; usability; engagement; autonomy; self-determination theory; flow state; absorption;

    Abstract : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. READ MORE

  2. 2. An Exploration of Interactions and Design Implications of Low-interactivity Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Xiaoding Zhou; [2023]
    Keywords : Low-interactivity games; interactivity; interaction; inaction; slowness; game aesthetics; game design;

    Abstract : This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. READ MORE

  3. 3. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rongkun Sun; Jichao Zhang; [2023]
    Keywords : Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Abstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE

  4. 4. Identifying the beginning of a kayak race using velocity signal data

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Indre Kvedaraite; [2023]
    Keywords : kayak race; velocity signal; machine learning; support vector machine; k nearest neighbours; random forest;

    Abstract : A kayak is a small watercraft that moves over the water. The kayak is propelled by a person sitting inside of the hull and paddling using a double-bladed paddle. While kayaking can be casual, it is used as a competitive sport in races and even the Olympic games. READ MORE

  5. 5. Consumer perspectives towards monetization and its impact on AAA game designs

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jubril Ahmadu; [2023]
    Keywords : Monetization; microtransactions; consumer; consumer market; game design; video games;

    Abstract : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. READ MORE