Essays about: "digital world"

Showing result 31 - 35 of 900 essays containing the words digital world.

  1. 31. An instructing framework for digital twins within virtual commissioning

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Erika Hidemyr; [2023]
    Keywords : Application framework; digital twins; virtual commissioning; simulation; system logic;

    Abstract : This thesis project aims to develop an instructing framework, concerning digital twin-based virtual commissioning, suitable for practical applications within the industrial sphere. The objectives set for the project are focused on constructing a framework which covers the initial specification, creation, development, and implementation of DTs within the circumstances of virtual commissioning. READ MORE

  2. 32. Interdisciplinary Learning with Technology at Makerzone

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Mandar Joshi; [2023]
    Keywords : Interdisciplinary learning; Makerzone; Makerspaces; STEM; Technology in Education; Ämnesövergripande lärande; Makerzone; Makerspaces; STEM; Teknik i utbildning;

    Abstract : This thesis explores the interdisciplinary approach to learning at Makerzone, a makerspace in Sollentuna, Sweden, and its implications for both students and teachers. Through a combination of methods: observations, interviews, document analysis, and surveys, this project looks into the recognition, benefits, challenges, and support for interdisciplinary work in both makerspaces such as Makerzone and traditional school environments. READ MORE

  3. 33. Fashioning the Art Gallery : Illusion, Commodity and Death in Martin Margiela at Lafayette Anticipations; A Digital Study of Interdisciplinary Artistic Practices

    University essay from Uppsala universitet/Konstvetenskapliga institutionen

    Author : Jacob Varnauskas; [2023]
    Keywords : Martin Margiela; Lafayette Anticipations; Exhibition Studies; Performance Studies; Walter Benjamin; Nicolas Bourriaud; Contemporary Art; Visual Art; Interdisciplinary Art; Fashion Theory; Creative Practice; Artistic Practice; Digital Art History; Art History; Postproduction; Commodifying the Body; Appropriation of Forms; Ready-made; Pop Art; Dadaism; Memento Mori; Vanitas;

    Abstract : A study of the shift within the practice of Martin Margiela's creative practice based on his solo exhibition at Lafayette Anticipations from Oct. 20 to Jan. 2 2022 in Paris, France. READ MORE

  4. 34. Does esports participation help in developing computer literacy skills?

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Mihai Gabriel Bodnarescu; Jacob Granstedt; [2023]
    Keywords : Esports; Computer literacy; League of Legends;

    Abstract : In this paper, we have focused on possible connections between Esports, more narrowly League of Legends, and increased Computer Literacy Skills.  The purpose of this study was to research Esports and Computer Literacy skills and analyse the possible link and how it might overall help one’s day-to-day life, job prospects and more by using Esports as a tool for learning Computer Literacy Skills. READ MORE

  5. 35. Consumer multichannel buying behavior under the pandemic

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Jingming Zhang; Xinyu He; [2023]
    Keywords : Multichannel buying behavior; Covid-19 impact; Retail sales; Consumer purchasing behavior; Sweden; China;

    Abstract : Retail sales have increased significantly in recent years, posing a major challenge for merchants in maintaining a consistent consumer experience across several channels. Changing consumer behaviors have had a big impact on this shift in buying patterns. READ MORE