Essays about: "e learning effectiveness"

Showing result 21 - 25 of 28 essays containing the words e learning effectiveness.

  1. 21. A case study on the effect of narrative in augmented reality experiences in museums

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ni Chen; [2018]
    Keywords : augmented reality; narrative; museum; visitor experience;

    Abstract : With the increasing popularity of using Augmented Reality (AR) as a new medium in museums, this thesis presented an empirical study to examine the visitors’ sense of presence in two types of AR experiences in museums, "informative" and "narrative". We developed two prototypes, both of which focused on delivering complementary information about a famous head statue at Medelhavsmuseet (the Mediterranean Museum of Stockholm). READ MORE

  2. 22. Deep Learning Models for Route Planning in Road Networks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tianyu Zhou; [2018]
    Keywords : Route Planning; Pathfinding; Shortest Path Algorithms; Road Networks; Deep Learning; Neural Networks.; Ruttplanering; Sökning; Algoritmer för att finna kortaste väg; Vägnät; Djupinlärning; Neuronnätverk.;

    Abstract : Traditional shortest path algorithms can efficiently find the optimal paths in graphs using simple heuristics. However, formulating a simple heuristic is challenging under the road network setting since there are multiple factors to consider, such as road segment length, edge centrality, and speed limit. READ MORE

  3. 23. Hardware accelerator for SOM based DNA sequencing Algorithm

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Prashant Sharma; [2018]
    Keywords : ;

    Abstract : The prevalent experience based diagnosis of health problem are often incorrect. Different aspect of this problem are microorganism’s adaptation of antibiotics and effectiveness of the generic medicines on each individual etc. The DNA sequencing based diagnosis is evolving to deal with this problem. READ MORE

  4. 24. Games for Humanity : How serious games can engage communities for risk-reduction activities

    University essay from Uppsala universitet/Teologiska institutionen

    Author : Nadine Küng; [2017]
    Keywords : humanitarian action; disaster risk reduction; climate change adaptation; water and sanitation; community engagement; communication for development; behavior change; learning; game; gamification; serious games; engagement games; UNICEF; Red Cross Red Crescent;

    Abstract : In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent movement have started developing serious games for activities ranging from early warning to handwashing. They celebrate their games as a promising channel to engage the communities they work with. READ MORE

  5. 25. The effectiveness of video-based training of an electronic medical record system: An exploratory study on computer literate health workers in rural Uganda : Ändamålsenligheten hos videobaserad undervisning av ett elektroniskt patientjournalsystem: en explorativ studie av datorvana sjukvårdsarbetare på Ugandas landsbygd

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Axel Hammarbäck; [2015]
    Keywords : Video-based learning; e-learning; sub-Saharan Africa; Uganda; ICT4D; Electronic medical records; EMR; User observation;

    Abstract : Aims The purpose of this study is to explore the possibilities for video-based learning of computer systems in the field of medical education in rural sub-Saharan Africa. Background Low-income countries are forced to perform healthcare services with resources already spread too thin. READ MORE