Essays about: "effects of online gaming"
Showing result 1 - 5 of 9 essays containing the words effects of online gaming.
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1. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement
University essay from Umeå universitet/FöretagsekonomiAbstract : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. READ MORE
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2. Effects of Network Degradation On Energy Consumption of Mobile Cloud Gaming
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Cloud gaming over mobile networks enables players to play high-resource consuming games on low-end devices with various intrinsic restrictions such as limited battery lifetime and computational capacity. For mobile cloud gaming(MCG), the remaining battery level on the device is one of the critical factors that affect the sensitivity of user satisfaction. READ MORE
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3. Video Games' Effect on Language Learning Motivation
University essay from Malmö universitet/Institutionen för samhälle, kultur och identitet (SKI); Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : While online activity is increasing among young Swedish students, motivation to learn English in school is decreasing (Skolverket, 2011). While many studies confirm the positive effect that leisure gaming can have on language acquisition (Atma, Azmi & Hassan, 2020; Ferdig & Pytash, 2014; Li, 2020; Rudis & Poštić, 2017), how students’ motivation is affected is far less researched. READ MORE
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4. Differentiating Video Game Addiction from Other High-Level Engagements Among Adult Players
University essay from Högskolan Dalarna/Institutionen för information och teknikAbstract : This study focused on the behaviours of adult video game players in the context of positive and negative effects of video games, to accurately differentiate video game addicts from highly engaged and non-addicted players. To accomplish this, we adopted the Problematic Video Game Playing Test (PVGT) to measure the components of addiction and Flow Short Scale (FSS) to measure high-level engagement. READ MORE
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5. Learning by Gaming : Investigating the Influence of Playing Video Games on Vocabulary Level among Swedish ESL Learners
University essay from Högskolan i Gävle/EngelskaAbstract : The video game industry is one of the fastest growing markets in the world today. The fact that playing video games has become such a popular recreational activity among youths and adolescents has created a need for research investigating the effects of video game playing. READ MORE