Essays about: "game design"
Showing result 36 - 40 of 841 essays containing the words game design.
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36. How character gameplay identities are preserved across genres : A case study of Pokémon Trainer in Super Smash Bros.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Deeper understanding of character gameplay identity is crucial for designers in an industry where crossover content is more commonplace than ever. Despite its relevance, however, research in the field of game design has yet to be widely conducted on character gameplay identity. READ MORE
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37. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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38. A VR carbon emissions calculator game to encourage sustainable lifestyle
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. READ MORE
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39. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084
University essay from Uppsala universitet/Institutionen för speldesignAbstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE
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40. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. READ MORE