Essays about: "game object"
Showing result 11 - 15 of 80 essays containing the words game object.
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11. Dynamic Mixed Reality AssemblyGuidance Using Optical Recognition Methods
University essay from KTH/Industriell produktionAbstract : Mixed Reality (MR) is an emerging paradigm in industry. While MR equipment and software have taken great technological strides in past years, standardized methods and workflows for developing MR systems for industry have not been widely adopted for many tasks. This thesis proposes a dynamic MR system for an assembly process. READ MORE
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12. Visual Attention and Reaction Times in FPS Games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. READ MORE
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13. Artificial data for Image classification in industrial applications
University essay fromAbstract : Machine learning and AI are growing rapidly and they are being implemented more often than before due to their high accuracy and performance. One of the biggest challenges to machine learning is data collection. The training data is the most important part of any machine learning project since it determines how the trained model will behave. READ MORE
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14. Security lighting in horse riding halls: Development of a simulation-led testing methodology in VR
University essay from Lunds universitet/Avdelningen för Energi och byggnadsdesign; Lunds universitet/Institutionen för arkitektur och byggd miljöAbstract : Security lighting plays a vital role for safe evacuation during an emergency such as power outage or a fire related incidence. Installing a security lighting system properly is more crucial for a horse riding facility for two reasons. READ MORE
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15. Performance comparison between OOD and DOD with multithreading in games
University essay from Blekinge Tekniska HögskolaAbstract : Background. The frame rate of a game is important for both the end-user and the developer. Maintaining at least 60 FPS in a PC game is the current standard, and demands for efficient game applications rise. Currently, the industry standard within programming is to use Object-Oriented Design (OOD). READ MORE