Essays about: "game plan"
Showing result 1 - 5 of 52 essays containing the words game plan.
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1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE
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2. MOBAs, the beginning : From mod to genre
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. READ MORE
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3. Customer engagement and co-creation in crowdfunding : Multi-case study on tabletop Kickstarter campaigns
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : Background: Crowdfunding is a new form of financing that has gained popularity among entrepreneurs seeking to fund innovative and creative projects. It involves collecting small amounts of money from a large number of potential backers through specialised websites. READ MORE
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4. Business as usual trumps transformation: 1.5°C Businesses not on track
University essay from Lunds universitet/LUCSUSAbstract : Averting catastrophic climate change requires private businesses to reach net zero emissions while staying within 1.5°C of global warming. READ MORE
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5. Embracing AWKWARD! A Hybrid Architecture for Adjustable Socially-Aware Agents
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : This dissertation presents AWKWARD: a hybrid architecture for the development of socially aware agents in Multi-Agent Systems (MAS). AWKWARD bridges Artificial Intelligence (AI) methods for their individual and combined strengths; Behaviour Oriented Design (BOD) is used to develop reactive planning agents, the OperA framework is used to modeland validate agent behaviour as per social norms, and Reinforcement Learning (RL) is used to optimise plan structures that induce desirable social outcomes. READ MORE