Essays about: "game research"
Showing result 6 - 10 of 1068 essays containing the words game research.
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6. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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7. What new practices emerged following VAR in football among spectators, and how do these practices relate to potential value co-creation and co-destruction?
University essay from Göteborgs universitet/Graduate SchoolAbstract : Technological tools are widely used in all industries. In football, Video Assistant Referee (VAR) has been implemented and is becoming more common in nearly all domestic leagues and international organizations. Previous research has shown how VAR affected the game objectively, as well as people's perspectives toward this new technology. READ MORE
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8. LET’S LEVEL UP OUR COMMUNICATION A Study of Communication Challenges in Game Development Teams
University essay from Institutionen för tillämpad informationsteknologiAbstract : Video games are growing fast in popularity, and while gaming has been primarily an entertainment medium, educators have also realized its benefits as a learning tool. However, little research is done on the complexity of communication in game development projects, though studies of challenges in game development often men-tion communication problems causing delays, stress, and inefficiency. READ MORE
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9. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning
University essay from Institutionen för tillämpad informationsteknologiAbstract : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. READ MORE
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10. The effects of introducing game mechanics in different orders on player comprehension
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. READ MORE