The effects of introducing game mechanics in different orders on player comprehension

University essay from Uppsala universitet/Institutionen för speldesign

Abstract: The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. This paper aims to explore the effects of introducing game mechanics in different orders on player comprehension. The objective is to identify potential areas for further research and patterns that could inform game designers on how to introduce mechanics into their games. The research conducted involved designing a physical single-player board game with four different mechanics that could be added modularly. Controlled experiments were conducted with testers playing different versions of the game, each with a different mechanic introduced in a specific order. Testers rated their comfort level with each mechanic compared to the base game and provided feedback on their understanding of how to play with each mechanic. The research generated quantitative and qualitative data, which were analyzed to explain the patterns found. The results of this study provide a foundation for further research on the impact of game mechanics on player comprehension and have practical implications for game designers. It is important to note that the findings are not generalizable to all types of games, but they offer insights into some potential effects of introducing game mechanics in different orders.

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