Essays about: "game selection"

Showing result 11 - 15 of 62 essays containing the words game selection.

  1. 11. Simulating an Ecosystem

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Aron Sjöberg; Emil Wingårdh; Erik Söderpalm; Theo Wiik; Viktor Fredholm; Yvonne Hansson; [2021-09-14]
    Keywords : ecosystem; simulation; Unity; genetic algorithm; evolution; natural selection;

    Abstract : Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors that interact and animals that coexist. READ MORE

  2. 12. A Language For Board Games

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jennifer Krogh; Mattias Mattsson; Emma Pettersson; Simon Sundqvist; Carl Wiede; Mårten Åsberg; [2021-09-07]
    Keywords : board games; positional games; connection games; domain-specific language;

    Abstract : This thesis covers the process and theory behind creating a domain-specific language for board games. This language is specifically made for positional board games and allows for further implementation of games in that category. A selection of example games were created and shipped with the language to showcase its usage. READ MORE

  3. 13. The Evolution of HUD in The Elder Scrolls and Deus Ex

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jesper Pettersson; August Wigg; [2021]
    Keywords : Computer games; The Elder Scrolls; Deus Ex; Graphical user interface; GUI; heads-up-display; HUD;

    Abstract : This thesis explains the process of two researchers conducting a formal analysis of the graphical user interfaces (GUIs), specifically the heads-up displays (HUDs), of the main entries of the two game series The Elder Scrolls (1994 - 2011) and Deus Ex (2000 - 2011). The goal: to see how the evolution of their HUDs over time compare and to analyse them. READ MORE

  4. 14. Investigating the effect of implementing Data-Oriented Design principles on performance and cache utilization

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Frank Nyberg; [2021]
    Keywords : Data-oriented design; DOD; ECS; Entity Component System; HPC; CPU cache; cache misses; games; game architecture; game engines; design patterns;

    Abstract : Game engines process a lot of data under strict deadlines. Therefore, measures to increase performance are important in this area. Data-Oriented Design (DOD) promotes principles that are meant to increase performance by better cache utilization. READ MORE

  5. 15. An Analysis of Tit for Tat in the Hawk-Dove Game

    University essay from Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Author : Felicia Modin; [2021]
    Keywords : Game theory; hawk-dove game; Axelrod s tournament; Tit for Tat;

    Abstract : In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit for Tat was declared the winner, and it has since then been thought of as the strategy to use to do as well as possible in different situations. In this thesis, we investigate whether Tit for Tat will still do as well if we change the game to the Hawk-Dove Game. READ MORE