Essays about: "gameplay design patterns"

Showing result 11 - 15 of 17 essays containing the words gameplay design patterns.

  1. 11. Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Alexander Baldwin; Johan Holmberg; [2017]
    Keywords : genetic algorithms; game design patterns; procedural content generation; mixed initiative;

    Abstract : Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the process of designing game levels. Mixed-initiative level genera-tion tools where a designer and an algorithm collaborate to iteratively generate gamelevels have been used for this purpose – taking advantage of the combination of com-putational efficiency and human intuition and creativity. READ MORE

  2. 12. Fourth Wall Manipulation in Digital Games and its Impact on the Gameplay Experience

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Alex Bräysy; Axel Arkö; [2017]
    Keywords : Fourth Wall; Gameplay Experience; Immersion; Engagement; Digital Games; Development-led Research; Qualitative Study; Fjärde Väggen; Spelupplevelse; Immersion; Engagemang; Digitala Spel; Utvecklingsled Forskning; Kvalitativ Studie;

    Abstract : This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in digital games, due to the lack of any significant research regarding the matter. In preparation of the study, multiple commercially released digital games with instances of fourth wall manipulation were analysed. READ MORE

  3. 13. UniRx and Unity 5 : Working with C# and object-oriented reactive programming

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johannes Westberg; [2017]
    Keywords : reactive programming; reactive-functional programming; game programming; gameplay programming; object-oriented reactive programming; programming patterns; function composition; UniRx; Unity 5;

    Abstract : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. READ MORE

  4. 14. Improving HSL Recognition Skills with a Color Game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Alexandre Andrieux; [2016]
    Keywords : HSL; Hue; E-Learning; Color Distance; Streamgraph; Hue Learning Curve; Color Matching;

    Abstract : Improving color matching skills requires a specifically designed interface as much as well-calculated feedback on the underlying color model. This thesis relates to the production of a game for learning HSL and elaborates on learning patterns with regard to hue and game progression. READ MORE

  5. 15. Game Design Patterns for Designing Stealth Computer Games

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Mengchen Hu; [2014]
    Keywords : stealth game; game design patter; level design; game experience; app inventor; design document;

    Abstract : Design patterns are widely used in game design, especially in action games. Design patterns can be seen as a group of concluded gameplay. A stealth game is a video game genre that rewards the player for using stealth (conceal avatar of player in order to avoid enemies) to overcome antagonists. READ MORE