Essays about: "gameplay programming"

Showing result 1 - 5 of 6 essays containing the words gameplay programming.

  1. 1. Attempting to diffract in-game factions : An analysis of the lack of innovation regarding conflict-driven coalitions.

    University essay from Blekinge Tekniska Högskola

    Author : Kevin Sürek; Daniel Taxén; [2018]
    Keywords : Diffraction; faction; heuristic; bottleneck; functionality; critical design;

    Abstract : This Bachelor thesis reviews the concept of non-innovative faction groups in digital games and the cause and effect of such systems. The paper goes into detail on what diffractions are available to developers when creating a faction driven game. It also illuminates the need to be aware of consequences of small details in a big picture. READ MORE

  2. 2. UniRx and Unity 5 : Working with C# and object-oriented reactive programming

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johannes Westberg; [2017]
    Keywords : reactive programming; reactive-functional programming; game programming; gameplay programming; object-oriented reactive programming; programming patterns; function composition; UniRx; Unity 5;

    Abstract : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. READ MORE

  3. 3. How does the digitalization of atable top game affect gameplay? : How the technical aspects of theimplementation can affect the game and thegameplay

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mattias Ekström; Dimitris Thanasis; [2014]
    Keywords : Chess; Digitalization; Interviews; Rules; Immersion; Schack; Digitalisering; Intervjuer; Regler; inlevelse;

    Abstract : The goal of this study is to research how the digitalization of a table top gameaffects the game and its gameplay. We are researching this by first havingparticipants play chess, and online chess, and the interviewing them about theirexperiences with the both games. The main effects of digitalization are inputcontrols. READ MORE

  4. 4. Component-Based Entity Systems : Modular Object Construction and High Performance Gameplay

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Olof Wallentin; [2014]
    Keywords : Programming; game object; entity; C ; component; game design.;

    Abstract : This bachelor thesis examines design implementation and differences between game entity systems, with a focus on a component-based structure. How each will affect the other will be discussed from both a technical and design point of view, including possible drawbacks or advantages regarding game design iteration and performance. READ MORE

  5. 5. Visual Programming with the Unreal Development Kit

    University essay from Institutionen för datavetenskap; Tekniska högskolan

    Author : Patrik Wilhelmsson; [2013]
    Keywords : game; kismet; udk; unreal; visual; programming; engine; datorspel; spel; programmering; unreal; udk; visuell; spelmotor; kismet;

    Abstract : This thesis discusses the differences of programming with the Unreal Engine 3’s visual scripting tool Kismet versus traditional programming. A simple action adventure game was developed with the Unreal Development Kit (UDK) in order to gain experience with the tool. UDK is the free version of Epic Games’ game engine Unreal Engine 3. READ MORE