Essays about: "gameplay design patterns"
Showing result 16 - 17 of 17 essays containing the words gameplay design patterns.
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16. Distributed Game Environment : A Software Product Line for Education and Research
University essay from Institutionen för datavetenskap (DV)Abstract : A software product line is a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or demand. Software product lines capitalize commonality and manage variation to reduce the time, effort, cost and complexity when creating and maintaining products in a product line. READ MORE
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17. Story Through Gameplay : Design Patterns in Journey and Brothers: A Tale of Two Sons
University essay from Institutionen för naturvetenskap, miljö och teknikAbstract : This is an analysis in which we played the games “Journey” and “Brothers: A Tale of Two Sons” with the goal of identifying game design patterns that were used to convey the games’ narratives. Using the method known as formal analysis we examined different situations in the games. READ MORE