Essays about: "learning"

Showing result 36 - 40 of 10250 essays containing the word learning.

  1. 36. Deep reinforcement learning for automated building climate control

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Erik Snällfot; Martin Hörnberg; [2024]
    Keywords : Machine Learning; Reinforcement Learning; Deep Learning; Deep Reinforcement Learning; Building Control; Control System;

    Abstract : The building sector is the single largest contributor to greenhouse gas emissions, making it a natural focal point for reducing energy consumption. More efficient use of energy is also becoming increasingly important for property managers as global energy prices are skyrocketing. READ MORE

  2. 37. A Comparative Analysis of Whisper and VoxRex on Swedish Speech Data

    University essay from Uppsala universitet/Statistiska institutionen

    Author : Max Fredriksson; Elise Ramsay Veljanovska; [2024]
    Keywords : ASR; Automatic Speech Recognition; Swedish Speech Recognition; Speech Recognition Models; Speech-to-Text; Whisper; VoxRex; Wav2Vec; Model Comparison; Transformer Models; Neural Networks; Machine Learning; WER; Word Error Rate; Transcription;

    Abstract : With the constant development of more advanced speech recognition models, the need to determine which models are better in specific areas and for specific purposes becomes increasingly crucial. Even more so for low-resource languages such as Swedish, dependent on the progress of models for the large international languages. READ MORE

  3. 38. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts

    University essay from Stockholms universitet/Engelska institutionen

    Author : Isabella Schiller; [2024]
    Keywords : Systemic Functional Linguistics; Magic: The Gathering; keywords; card text; action; process; mood; transitivity; comprehension;

    Abstract : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’.  The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. READ MORE

  4. 39. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Noelle Bender; [2024]
    Keywords : VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Abstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE

  5. 40. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Pettersson; [2024]
    Keywords : Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Abstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE