Essays about: "path finding in RTS GAme"

Found 2 essays containing the words path finding in RTS GAme.

  1. 1. Multiple and weighted Potential Fields in arena games

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Helena Staberg; [2011]
    Keywords : AI; Potential Fields; Artificial Potential Fields; Formless; Arena games; Weights;

    Abstract : Potential Fields is an obstacle avoidance and general path-finding technique that has only quite recently started to be used in AI for video games. It has previously mainly been used in robotics for robot navigation. Although quite unexplored, Potential Fields have so far worked well in video games. READ MORE

  2. 2. Pathfinding with Hard Constraints : Mobile Systems and Real Time Strategy Games Combined

    University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesign

    Author : Samuel Erdtman; Johan Fylling; [2008]
    Keywords : Pathfinding; Nintendo DS; RTS-game.;

    Abstract : There is an abundance of pathfinding solutions, but are any of those solutions suitable for usage in a real time strategy (RTS) game designed for mobile systems with limited processing and storage capabilities (such as the Nintendo DS, PSP, cellular phones, etc.)? The RTS domain puts great requirements on the pathfinding mechanics used in the game; in the form of de- mands on responsiveness and path optimality. READ MORE