Essays about: "perlin noise"

Showing result 11 - 15 of 16 essays containing the words perlin noise.

  1. 11. Sampling and predicting geographic areas using participatory sensing

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Wei Wang; [2015]
    Keywords : ;

    Abstract : Participatory sensing is the concept that people contribute information they retrieved independently from the environment using sensors to build a whole body of knowledge. With the popularity of mobile devices, such as smart phones, which have multiple sensors and wireless interfaces, "participatory sensing" has become feasible in a large-scale. READ MORE

  2. 12. Interactive Methods for Procedural Texture Generation with Noise

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boris Kachscovsky; [2015]
    Keywords : ;

    Abstract : Many computer graphics applications have used procedural noise since the 1980s, but there are still very few tools which allow non programming-oriented users to make procedural textures. This paper attempts to provide a framework for building and creating procedural noise based textures, in a way that can be easily abstracted and understood by those users. READ MORE

  3. 13. A Graph-Based Approach to Procedural Terrain

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Vidak Mijailovic; [2015]
    Keywords : Terrain; real-time computer graphics; digital-cartography; graph-grammar; Perlin noise; diamond-square; Terräng; realtid datorgrafik; digital-kartografi; graf-grammatik; Perlin noise; diamond-square;

    Abstract : Procedural terrain generation is a field that handles procedural, not by hand, generated realistic looking terrain for use in simulations, video games, movie special effects or art. It allows for creation of vast and far more detailed terrain than humans can create by hand. In this paper a new method for procedural terrain generation is presented. READ MORE

  4. 14. Procedural Modeling of Rocks

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Anders Söderlund; [2015]
    Keywords : ;

    Abstract : Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such contexts. This includes geometry and shading. READ MORE

  5. 15. Smoke Simulation with Perlin Noise

    University essay from Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Author : Shaoye Lin; Lin Sang; [2012]
    Keywords : Perlin Noise; Particle System;

    Abstract : This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. READ MORE