Essays about: "real-time computer graphics"

Showing result 1 - 5 of 86 essays containing the words real-time computer graphics.

  1. 1. Mellanrum: Towards an Entangled Audiovisual Practice

    University essay from Göteborgs universitet/Högskolan för scen och musik

    Author : Julius Norrbom; [2023-01-23]
    Keywords : audiovisual; generative art; generative music; modular synthesizer; electronic music; systems; networks;

    Abstract : This artistic research project is a document of an entangled audiovisual practice in progress. With a generative approach and thinking in systems applied to modular synthesizers and procedural computer graphics the aim is to blur the line between the process of generating sounding material and the process of generating visual material. READ MORE

  2. 2. Dynamic Shadows of Symmetric Shapes in a 2D Environment A case study in the field of Computer Graphics

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jesper Glas; [2023]
    Keywords : ;

    Abstract : With modern computer graphics it is easy to think that the computer has some inherent understanding of the 3D world around it. How else could a game let you experience a dynamic world so close to reality in real time. READ MORE

  3. 3. A Performance Comparison of Path Tracing on FPGA and GPU

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Lilja; Markus Videfors; [2023]
    Keywords : ;

    Abstract : Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in recent years they have also reached the field of real time computer graphics. Although their performance has seen great improvement, they are still very computationally costly to perform, both in terms of time and power. READ MORE

  4. 4. Procedural Natural Texture Generation on a Global Scale

    University essay from Linköpings universitet/Informationskodning

    Author : Anna Pohl Lundgren; [2023]
    Keywords : computer graphics; procedural generation; procedural textures; gpu; image processing; satellite imagery; real time; real-time; shadow detection;

    Abstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE

  5. 5. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Simon Andreasson; Linus Östergaard; [2023]
    Keywords : Real-time simulation; DEM; GPU; Games; Computer graphics; Realtidssimulering; DEM; GPU; Spel; Datorgrafik;

    Abstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE