Essays about: "perlin noise"

Showing result 6 - 10 of 16 essays containing the words perlin noise.

  1. 6. Emergence of Structure in a Recurrent Network with Anisotropic Spatial Connectivity

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Malcolm Tivelius; Carl Nordling; [2018]
    Keywords : ;

    Abstract : Today homogeneous Locally Connected Random Networks are often used while simulating activity in the brain. The two possible activation patterns in this case are either a stand still activation or a travelling wave. The activation pattern in the brain could however be seen as something else. READ MORE

  2. 7. Procedural Generation of a 3D Terrain Model Based on a Predefined Road Mesh

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jonas Bjarne Graul Sagdahl Fredrik Gelotte Matilda Burhöi Bengtsson Andersson; Kim Berger; Sebastian Kvarnström; [2017-08-10]
    Keywords : Procedural generation; Unity; Virtual Testing Environments; Radial Basis Function Interpolation; ;

    Abstract : This thesis studies procedural generation as a method for generating a realistic terrain model, that will be used as a part of a virtual environment for testing the cameras of autonomous vehicles. The project was done in collaboration with Volvo Cars, and resulted in software that was able to generate a terrain model with only a mesh representing a road as input according to the customer’s requirements. READ MORE

  3. 8. Performance comparison of parallel turbulent noise evaluation with different gradient selection methods

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Alexander Lingtorp; Simon Mossmyr; [2017]
    Keywords : ;

    Abstract : Noise is of vital interest in many parts of computer sciene, especially in the computer graphics eld where noise is used to create nature-like e ects. Perlin’s 1985 algorithm to generate noise remains the most pop- ular in spite of many alternatives having been presented over the years. READ MORE

  4. 9. Procedural city generation using Perlin noise

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Elias Frank; Niclas Olsson; [2017]
    Keywords : Procedural city generation; Perlin noise; Performance; Game content;

    Abstract : Context. Procedural content generation is to algorithmically generate content. This has been used in games and is an important tool to create games with large amounts of content using fewer resources. This may allow small developers to create big worlds, which makes the investigation into this area interesting. READ MORE

  5. 10. An approach of using Delaunay refinement to mesh continuous height fields

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Noah Tell; Anton Thun; [2017]
    Keywords : Delaunay; height field; height map; chunks; procedural terrain generation; topological surface;

    Abstract : Delaunay refinement is a mesh triangulation method with the goal of generating well-shaped triangles to obtain a valid Delaunay triangulation. In this thesis, an approach of using this method for meshing continuous height field terrains is presented using Perlin noise as the height field. READ MORE