Essays about: "sexualisering"

Found 3 essays containing the word sexualisering.

  1. 1. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE

  2. 2. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Sophia Al-Nawasreh; Alex Andersson; [2022]
    Keywords : gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Abstract : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. READ MORE

  3. 3. To Comment on a Social Debate by Motion Pictures as a part of a Dance Performance - A Qualitative Design Case Study

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Josefin Lidh; Helena Sjunnesson; [2016]
    Keywords : offentlig amning; samhällsdebatt; feminism; sexualisering; objektivisering; rörlig bild; installation; dans; art-performance; design; kommunikation; retorik; visuell kommunikation; dramaturgi; samspel;

    Abstract : Denna studie är ett kandidatarbete utfört på kandidatprogrammet Grafisk design och kommunikation vid Linköpings universitet. Studien är en kvalitativ designfallstudie som genomförts i samarbete med dansgruppen Pussytiv Dance, där en installation innehållande dans och rörlig bild har utvecklats. READ MORE