Essays about: "social cognitive"
Showing result 1 - 5 of 500 essays containing the words social cognitive.
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1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice
University essay from Lunds universitet/Institutionen för psykologiAbstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE
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2. Encouraging Reading on Social Media. Exploring Finnish Bookstagram Community
University essay from Institutionen för tillämpad informationsteknologiAbstract : In the contemporary digital age, where text-based communication is increasingly significant, literacy skills play a crucial role in effective social participation. However, despite the importance of literacy, a considerable number of people are still illiterate. READ MORE
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3. GETTING READY TO LEARN IN VR
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. READ MORE
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4. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
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5. OPTIMISATION AND UNDERSTANDING OF TECHNOLOGICAL ARTEFACTS An Experimental Study Investigating the Role of Causal Cognition and Social Learning in Micro-society Paradigms
University essay from Institutionen för tillämpad informationsteknologiAbstract : Cumulative technological culture - how humans can build upon and improve the technology and tools of earlier generations - has been regarded as a main contributing factor for Homo sapiens' success as a species. In this study we investigate the role of causal cognition and social learning in the optimisation of technological artefacts. READ MORE