Essays about: "thesis game abstract"
Showing result 1 - 5 of 19 essays containing the words thesis game abstract.
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1. Virtual vistas : exploring the art of in-game photography presence on social media
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : This thesis delves into the emerging field of virtual photography, an artistic form seamlessly integrated into the digital landscapes of video games. Investigating the intricate relationship between the virtual and the tangible, the study meticulously analyzes in-game photographs to unveil the subtleties often overlooked, decoding implied meanings. READ MORE
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2. A WHOLE - MAKING FRACTIONS TANGIBLE
University essay from Lunds universitet/IndustridesignAbstract : How can the tools used in elementary school facilitate mathematical learning and understanding? This project has been a study in how maths is taught and how to create a broader understanding of the subject. This report covers the process of, and is part of, my Master thesis at the Industrial Design School in Lund, Sweden. READ MORE
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3. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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4. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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5. Zero-Knowledge Agent Trained for the Game of Risk
University essay from Uppsala universitet/Signaler och systemAbstract : Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, chess and Hex have sparked an interest within military planning. This Master thesis explores if it is possible to implement an algorithm similar to Expert Iteration and AlphaZero to wargames. READ MORE