Essays about: "thesis game graphics"

Showing result 1 - 5 of 52 essays containing the words thesis game graphics.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  2. 2. Performance comparison of WebGPU and WebGL in the Godot game engine

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Fransson; Jonatan Hermansson; [2023]
    Keywords : Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Abstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE

  3. 3. Sense and sensibility : Designing solarpunk-inspired graphics for a climate neutrality board game

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Iris Casado; [2023]
    Keywords : Climate change; climate neutrality; graphic design; board game; solarpunk;

    Abstract : Games can be a great way to create awareness and engagement about climate change, and may even encourage players to take action in real life. This thesis work aims to determine how well a graphic style inspired by Solarpunk fits the content and message of the Mariestad Climate board game, as well as researching whether including site-specific elements makes it more engaging. READ MORE

  4. 4. Dynamic Mixed Reality AssemblyGuidance Using Optical Recognition Methods

    University essay from KTH/Industriell produktion

    Author : Harpa Hlíf Guðjónsdóttir; Gestur Andrei Ólafsson; [2022]
    Keywords : Manufacturing; Mixed Reality; Augmented Reality; Assembly Guidance; Object Recognition; HoloLens 2; Vuforia Engine; Unity; Mixed Reality Toolkit; Tillverkning; Blandad Verklighet; Förstärkt Verklighet; Monteringsvägledning; Objektigenkänning; HoloLens 2; Unity; Vuforia Engine; Mixed Reality Toolkit;

    Abstract : Mixed Reality (MR) is an emerging paradigm in industry. While MR equipment and software have taken great technological strides in past years, standardized methods and workflows for developing MR systems for industry have not been widely adopted for many tasks. This thesis proposes a dynamic MR system for an assembly process. READ MORE

  5. 5. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE