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Showing result 1 - 5 of 73 essays matching the above criteria.

  1. 1. Designing a reactive feedback feature for end-users in web-based media software

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Jessica Dellmar; [2024]
    Keywords : User Feedback; End-user involvement; Usability; Design Thinking; User Experience;

    Abstract : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. READ MORE

  2. 2. User-Centered Design in Digital Twins : Insights Based on Industrial Designers’ Activities

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Velina Parapanova; [2024]
    Keywords : digital twin; user-centered design; activity theory; industrial design; scenarios;

    Abstract : Digital twin is an emerging technology that enhances digital transformation across many industries and domains. Most digital twins are made for a work context, and end users are the domain experts who carry knowledge in the work processes and products of which digital twin is part. READ MORE

  3. 3. A Framework for the Ethical Integration of Extended Reality InProduction Training : Considerations For SMEs in The ManufacturingIndustry

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Tatenda Innocent Chikweya; [2023]
    Keywords : Extended reality; XR; Ethics; New technology adoption; Production training; SMEs;

    Abstract : Extended Reality (XR) technologies, including virtual reality (VR), mixed reality (MR) and augmented reality (AR), are increasingly being integrated into production training across various industries. As XR becomes more prevalent, ethical considerations surrounding its implementation become important. READ MORE

  4. 4. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo

    University essay from Jönköping University/Tekniska Högskolan

    Author : Sofie Kastelli; Napsugár Takács; [2023]
    Keywords : Persuasion; Gamification; User-engagement; Duolingo; MALL; mobile-learning; mobile-language-learning; gamified interaction design;

    Abstract : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. READ MORE

  5. 5. Comparing Sustainability Assessment Software for Packaging: A Conceptual Framework : A Multiple Case Study

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Fridrik Arni Halldorsson; Stanislav Demyanenko; [2023]
    Keywords : Sustainability; Packaging; Life-Cycle Assessment; LCA; Assessment Software.; Hållbarhet; Förpackning; Livscykelanalys; LCA; Bedömningsprogramvara;

    Abstract : As sustainability becomes an increasingly critical consideration for businesses, the need for effective sustainability assessment tools and software has grown substantially. This master thesis aims to address this problem by exploring various available tools on the market which are used to measure the sustainability impact of packaging solutions and materials used in their production. READ MORE