Essays about: "gamified interaction design"
Showing result 1 - 5 of 11 essays containing the words gamified interaction design.
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1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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2. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo
University essay from Jönköping University/Tekniska HögskolanAbstract : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. READ MORE
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3. The Development of a Gamified System for Fall Prevention : with a usability perspective
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Fall injuries are affecting many individuals' physical and psychological well-being, especially among older adults. Moreover, fall accidents are found to be the most common type of work-related accident in various industries. Thus, there is a need for fall prevention exercises supported by a gamified system to ensure user engagement and motivation. READ MORE
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4. Investigating the use of Gamification in data presentation
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : In recent years, the use of video games has increased worldwide. A variety of industries such as business and education have taken a great interest in this phenomenon by applying game elements in a non-game context with the goal to increase users motivation. However, there are still areas where the use of Gamification is yet to be explored. READ MORE
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5. The Ethnic Bonding Between Students : The Learning Application that Supports Cultural Ethnicity Differences in Educational Environments
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This Thesis project investigates the user-centered interaction design approach that support a better communication among students and encourages children to feel empathy between each other. Furthermore, this study explores the topic of playful gamified interaction by avoinding cultural ethnicity disparities and promote an open-minded educational atmosphere. READ MORE