Essays about: "virtual mapping"
Showing result 21 - 25 of 61 essays containing the words virtual mapping.
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21. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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22. You are here. Exploring the intersection of wayfinding and presence in video games
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis project aims to contribute knowledge to the field of user experience design in games by examining the relationship between presence and wayfinding in games in order to determine how one might design wayfinding systems that simultaneously facilitate player navigation and create a sense of presence. Based on examining and comparing existing literature on wayfinding and presence in games, and by analyzing existing games that accomplish the aforementioned dual purpose, I formulate a set of hypothetical design principles for presence-creating wayfinding design. READ MORE
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23. Framing Food Geographies : Framing analysis, food distancing, and the democratic imagination in rural and urban Ontario, Canada
University essay from Stockholms universitet/Kulturgeografiska institutionenAbstract : The current global food system is market-driven and depends on the exploitative commodification of our basic need to eat. It has been consistently condemned for its incapacity to account for justice, sustainability, welfare, and health. READ MORE
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24. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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25. An Analysis to Identify the Factors thatImpact the Performance of Real-TimeSoftware Systems : A Systematic mapping study and Case Study
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background: Many organizations lack the time, resources, or experience to derive a myriad of input factors impacting performance. Instead, developers use the trial and error approach to analyze the performance. The trial and error approach is difficult and time taking process when working with complex systems. READ MORE