Essays about: "virtual work"
Showing result 6 - 10 of 715 essays containing the words virtual work.
-
6. Incremental Re-tokenization in BPE-trained SentencePiece Models
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : This bachelor's thesis in Computer Science explores the efficiency of an incremental re-tokenization algorithm in the context of BPE-trained SentencePiece models used in natural language processing. The thesis begins by underscoring the critical role of tokenization in NLP, particularly highlighting the complexities introduced by modifications in tokenized text. READ MORE
-
7. A Prevention Technique for DDoS Attacks in SDN using Ryu Controller Application
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Software Defined Networking (SDN) modernizes network control, offering streamlined management. However, its centralized structure makes it more vulnerable to distributed Denial of Service (DDoS) attacks, posing serious threats to network stability. READ MORE
-
8. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE
-
9. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. READ MORE
-
10. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE