Essays about: "virtual work"

Showing result 21 - 25 of 715 essays containing the words virtual work.

  1. 21. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    University essay from Blekinge Tekniska Högskola

    Author : Matthew Pettersson; Julian Agonoy; [2023]
    Keywords : Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Abstract : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. READ MORE

  2. 22. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    University essay from

    Author : Nishant Pillai; Roberto Giaconia; [2023]
    Keywords : ;

    Abstract : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. READ MORE

  3. 23. The Perception of Weight in Virtual Reality When Combining Velocity Limiting and Control/Display Ratio Modification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kári Steinn Aðalsteinsson; [2023]
    Keywords : Weight perception; virtual reality; velocity limiting; control display ratio modification; viktuppfattning; virtuell verklighet; hastighetsbegränsning; ändring av kontroll- visningsförhållande;

    Abstract : This study explored the perception of weight in virtual reality using the combination of limiting the velocity with which an object can be lifted and control/display ratio modification and what affordances and challenges the combination might bring. Both interaction methods have thus far been explored independently, but not together. READ MORE

  4. 24. Rohingya Photographers: Lens for Social Change : Photovoice and Social Media from the Refugee Camps in Bangladesh

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Gaspar Ruiz-Canela López; [2023]
    Keywords : rohingya; communication; development and social change; photography; social media; refugees;

    Abstract : This degree project explores the role of Rohingya photographers in the refugee camps in Bangladesh and their use of visuals and social media as tools for communication for development and social change. The Rohingya, a predominantly Muslim community, have faced discrimination and persecution for decades in Myanmar, which has resulted in their displacement to Bangladesh. READ MORE

  5. 25. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Robin Dahlkvist; [2023]
    Keywords : Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Abstract : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). READ MORE