Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayable

University essay from Uppsala universitet/Institutionen för speldesign

Abstract: Replayability in games is important to many players as it increases the amount of play time they get out of a game for the price they paid, which is why it is interesting to know how replayability can be promoted in games with simple mechanics. Previous research has categorised what motivates players to play a game again, as aspects of replayability. These aspects and the inherent subjectivity of replayability have been taken into account to define replayability. In this study, a game is designed to be replayable according to those definitions and then iterated on three times. Four different tools and principles for designing for replayability are used and evaluated in the design. All four tools and principles are considered in the initial design, after which one or a few are selected to be used in each game iteration. For each version of the game, the reason for, and the theory behind, design decisions is documented. The game is then released and player data and answers to two questions within the game are gathered to inform reflection. After which the design is reflected on before designing the next iteration. Four different tools and principles were tested as part of the design process. The Periodic Dilemma Generator (Aghekyan, 2021), the Aspects of Replayability (Krall and Menzies, 2012) (Monedero March, 2019), game elements based on randomisation (Bycer, 2018), and a tool to add synergy (Rosewater, 2013). Each of them proved to be useful in different ways. The Aspects of Replayability helped focus the design as goals to work towards. The Periodic Dilemma Generator tool was used throughout the design as both a design tool and a guide for creating meaningful choices. Randomisation was added as part of the game’s initial design and remained the main source of variance throughout all iterations. Designing synergy between game elements then enhanced both the Periodic Dilemma Generator and the randomised variance, making it the tool that provided the most replayability in the game. Using these tools and principles together, they can guide the design to enhance the complexity of a simple game to promote replayability.

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