Essays about: "3D shape recognition"
Showing result 1 - 5 of 7 essays containing the words 3D shape recognition.
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1. Meta-Pseudo Labelled Multi-View 3D Shape Recognition
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The field of computer vision has long pursued the challenge of understanding the three-dimensional world. This endeavour is further fuelled by the increasing demand for technologies that rely on accurate perception of the 3D environment such as autonomous driving and augmented reality. READ MORE
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2. 3D Shape Detection for Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In previous work, 2D object recognition has shown exceptional results. However, it is not possible to sense the environment spatial information, where the objects are and what they are. READ MORE
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3. Data Augmentation by Using Object Shape Reconstruction
University essay from Lunds universitet/Matematik LTHAbstract : Achieving high performance face recognition often requires large manually labeled training datasets. As such datasets can be difficult to obtain, we investigate whether smaller datasets can be augmented synthetically in order to increase performance. We use 3D morphable models to create 3D reconstructions of faces from only a single image. READ MORE
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4. Selfie to Avatar - Creating a 3D Model of a Face from Front and Side View Photos
University essay from Lunds universitet/Matematik LTHAbstract : In this thesis we present a system for creating a textured, animated 3D model of a user’s face in real time. The model, which we call an avatar, is reconstructed from two photos of a subject, one from a front view and one from a side view. Each photo is segmented using Active Shape Models. READ MORE
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5. Matching of geometrically and topologically changing meshes
University essay from Uppsala universitet/Avdelningen för beräkningsvetenskapAbstract : The aim for this thesis is to develop a foundation for a compression system for animated mesh sequences, specifically under dynamic change of mesh geometry and topology. Compression of mesh sequences is of special interest in the game industry and this particular thesis is a part of an ongoing series of projects at EA DICE. READ MORE