Essays about: "Antal spel"

Showing result 16 - 20 of 52 essays containing the words Antal spel.

  1. 16. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fabian Waldner; [2021]
    Keywords : Ambient occlusion; ray tracing; real-time; animation; Ambient ocklusion; strålspårning; realtid; animation;

    Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE

  2. 17. Can a Support Vector Machine identify poor performance of dyslectic children playing a serious game?

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Viktor Lemon; [2021]
    Keywords : Serious games; Dyslexia; Identifying; Performance; Support Vector Machines;

    Abstract : This paper has been a part of developing the serious game Kunna, a web-based game with exercises targeting children diagnosed with dyslexia. This game currently consists of five different exercises aiming to practice reading and writing without a therapist or neuropsychologist present. READ MORE

  3. 18. Visual Scripting for AR Board Games in Thrymd

    University essay from Luleå tekniska universitet/Datavetenskap

    Author : Fredrik Lind; [2021]
    Keywords : nodes; visual scripting; visual; graph; graph-based; VPL; visual programming language; ar; board games; noder; visuell skriptning; visuell; grafbaserad; VPL; visuellt programmeringsspråk; ar; brädspel;

    Abstract : In recent years, the interest in Augmented Reality (AR) applications for entertainment and productivity has grown. One company exploring this technology is LAZER WOLF STUDIOS, the developers behind Thrymd: an AR-driven board games platform powered by the Unity engine. READ MORE

  4. 19. Knowledge Based Strategies in Grid-Based Pursuit-Evasion Games of Imperfect Information

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tobias Gabi Goobar; Samuel Söderberg; [2021]
    Keywords : Pursuit-Evasion; Knowledge-Based Subset Construction; Strategies in games; Knowledge based strategies; Game-Theory;

    Abstract : Strategies in games have since long been of interestto humans, mainly to beat our friends in games such as Chessor Monopoly, but also to model real world scenarios. Thesestrategies are often difficult to find, even more so if the playerslack important information about the current state of the game. READ MORE

  5. 20. Domain independent enhancements to Monte Carlo tree search for eurogames

    University essay from Mittuniversitetet/Institutionen för data- och systemvetenskap

    Author : Peter Bergh; [2020]
    Keywords : Monte Carlo tree search · Domain independence · Stochasticity · Eurogames · Carcassonne;

    Abstract : The Monte Carlo tree search-algorithm (MCTS) has been proven successful when applied to combinatorial games, a term applied to sequential games with perfect information. As the focus for MCTS has tended to lean towards combinatorial games, general MCTS-strategies for other types of board games are hard to find. READ MORE