Essays about: "Antal spel"

Showing result 21 - 25 of 52 essays containing the words Antal spel.

  1. 21. Multi-Objective Optimization on Flexible Spaces

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Johan Ledéus; [2020]
    Keywords : ;

    Abstract : Virtual Reality is a growing sector with applications in cybertherapy, video games, and entertainment. There exist several locomotion techniques that al low movement in the virtual environment. A joystick, treadmill, or gestures that mimic walking are some techniques used. READ MORE

  2. 22. Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Timmy Eklund; [2020]
    Keywords : ;

    Abstract : The aim of this thesis is to explore and investigate the possibility of improvements in approachability and player retention, in Grand Strategy games. This is important for game developers to be able to develop games more suited to a wider audience. READ MORE

  3. 23. Video Game Network Analysis : A Study on Tooling Design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Murat Eksi; Markus Pihl; [2020]
    Keywords : Video Games; Network Analysis; Data Analysis; Tooling Design; Design Thinking; Network Packets; Data Extraction; Database Design; Videospel; Nätverkanalysen; Dataanalysen; Verktygsdesign; Design Thinking; Nätverkspaketer; Data exktration; Databasdesign;

    Abstract : Crackshell is an indie game studio situated in Stockholm. They released particular iterations of a game called Hammerwatch, which is developed with their in-house game engine and they are still working to extend both the Hammerwatch and the game engine. READ MORE

  4. 24. Customer Churn Prediction for PC Games : Probability of churn predicted for big-spenders usingsupervised machine learning

    University essay from KTH/Optimeringslära och systemteori

    Author : Valgerdur Tryggvadottir; [2019]
    Keywords : Customer churn prediction; whales; data analysis; machine learning; binary classification.; Kund churn prediktering; valar; dataanalys; maskinlärning; binär klas-sificering.;

    Abstract : Paradox Interactive is a Swedish video game developer and publisher which has players all around the world. Paradox’s largest platform in terms of amount of players and revenue is the PC. READ MORE

  5. 25. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Karl Hansson; Mikael Hernvall; [2019]
    Keywords : psychoacoustics; rasterization; hardware-acceleration; psykoakustik; rasterisering; hårdvaruacceleration;

    Abstract : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. READ MORE