Essays about: "Blender"

Showing result 31 - 35 of 57 essays containing the word Blender.

  1. 31. Model Dialogues: 3D models as active resources – an experiment in data enrichment of 3D modelled lithic artefacts

    University essay from Lunds universitet/Arkeologi

    Author : Michael Harris; [2020]
    Keywords : Digitisation; Visualisation; Illustration; Slow Archaeology; Photogrammetry; Digital Archaeology; Agisoft Metashape; Meshlab; Blender; 3DHOP; Metadata; Formation Processes; Use-Wear Analysis; Chaîne opératoire; History and Archaeology;

    Abstract : This thesis seeks to explore the potential for 3D archaeological datasets to become the ‘living resources’ advocated by Morgan and Wright (2018). This process is examined through lenses of object agency, object biography, Chaîne opératoire, formation processes and posthumanist theory with an aim to assess the capacity of digital approaches for enabling the self-reflexive ‘slow archaeology’ idealised by Caraher (2016). READ MORE

  2. 32. Generating Synthetic Data for Evaluation and Improvement of Deep 6D Pose Estimation

    University essay from Linköpings universitet/Datorseende

    Author : Tobias Löfgren; Daniel Jonsson; [2020]
    Keywords : Pose Estimation; 6D Pose Estimation; Synthetic Data; Deep learning;

    Abstract : The task of 6D pose estimation with deep learning is to train networks to, from an im-age of an object, determine the rotation and translation of the object. Impressive resultshave recently been shown in deep learning based 6D pose estimation. READ MORE

  3. 33. AN EVALUATION OF REAL-TIME GLOBAL ILLUMINATION TECHNIQUES

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Johan Sundkvist; [2019]
    Keywords : ;

    Abstract : Real-time global illumination techniques are becoming more and more realistic as the years pass and new technologies are developed. ‘This report therefore set out to evaluate di‚fferent implementations of real-time global illumination.‘ The three implementations that are looked at are Unity, Unreal and a Voxel Cone Tracer. READ MORE

  4. 34. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Benny Lam; Jakob Nilsson; [2019]
    Keywords : AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Abstract : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. READ MORE

  5. 35. Virtual Reality for Prototyping Personalization of an Autonomous Drive Context

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Isak Amundsson; Felicia Carlsson; [2019]
    Keywords : Prototyping; Autonomous Drive; Virtual Reality; Bodystorming; User Experience; Design Process; Generation Y; Design Sprints; Interaction Design; Technology and Engineering;

    Abstract : The development of Autonomous Drive is escalating, but designing for User Experience in autonomous vehicles remains a challenge since there are no such vehicles out on the commercial market today. Designers are struggling to gain customer insights since the target customers never tried such a product. READ MORE